![]() I normally play Ferrari Challenge with a little GT5 Prologue and F1:CE thrown in. So no, I haven't actually played this title. But I'll post certain key points at the bottom as it's a long read. There's a great interview on which you can read by clicking here. It will feature defined tracks rather than free running. I understand a demo will be released at some point, close to the release date.Ģ) This title will be VERY different from previous titles in the NFS series. I have my fingers crossed.Įdited by jaisli, 15 August 2009 - 00:32.ġ) This game will only be released in September so it's still very much in the Beta phase. What the vehicle dynamics and physics will turn out to be in professional mode is only guesswork. Several reviewers who got a sneak peak and tested it were only allowed to try the game in Arcade mode with full assists present. You may be right about NFS Shift not being a full sim. It says a lot that System 3 has all but abandoned Ferrari Challenge (the promised DLC never appeared) and has been working with Eutechnyx on it's successor, Super Car Challenge, due to be released this summer. ![]() ![]() I don't know if that license simply expired in the meantime or defaulted along with Blimey or perhaps even the slow sales of System 3's Ferrari Challenge proved that one marque racing sims are a tough sell. So indeed the engine used for NFS Shift is the engine Blimey had been developing for Ferrari Project. I assume the Ferrari game bombed somewhere along the line they've been forced to grab a new license to keep moving on If I remember correctly, the Ferrari based game, "Ferrari Project" was being developed by Blimey Games, which filed for bankruptcy and it's assets were purchased by Slightly Mad Studios. I was one of the beta testers for GTR, GT Legends and GTR 2 (it's my laps that are in the time trial part of the game) so I really hope these guys are successful with this title. As this title will be released for the PS3/Xbox360 as well as PC, I guess developers are forced to concede these options to broaden their market share.Īvailable in September. Just like the up coming Super Car Challenge from Eutechnyx, NFS Shift will feature an arcade mode for beginners or casual gamers and a professional mode with more realistic physics modeling for the dedicated sim racer crowd. But considering the people behind it, I have high hopes. Some of these seem rather gimmicky and it will be interesting if these become a largely forgettable idea or something that is quickly emulated by everybody. The game also has some novel features including: depth of field shift as the car speeds up, violent camera shaking upon impacts, screen blur after an accident simulating dizziness, and camera angles that move back and forth to simulate G-forces on the driver. A sneak peak of the title by IGN confirmed a rock steady frame rate with cars that had appropriate weight and noticeable performance differences, even at this early stage. Several members from the team who developed GT Legends and GTR 2 now work for Slightly Mad, and they insist that Shift will be a real simulation, unlike previous games from this franchise.Īs you can see from the screen shots below, they've obviously spent a lot of time developing highly detailed car models with working gauges, real time reflections and impressive lighting. There are several new Need For Speed Titles on the horizon but the (only) one which interests me is NFS Shift, being developed by Slightly Mad Studios. I can't see this specifically mentioned and thought it might deserve it's own thread.
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